![]() She reunites with Arianna, who used to work for her father. She goes to Stillsnow in the Snowlands to find the man with the mark of the crow on his left arm. Primrose’s quest for revenge against her father’s murderers is underway. For support skills I left her with Second Wind for SP regen and gave her Elemental Augmentation which increased her elemental attack. She also got staves so she could smack things that are weak to nerds. Thus, she became a Light-and-Dark mage with party healing and offensive buffs. I mostly had Primrose secondary job as a Cleric. The main theme with the Chapter 2’s is the start of the journey with the Travelers getting initial success on their quests. Worth noting is that support skills can be equipped regardless of secondary job so I had all characters put skill points in a bunch of jobs to get easy-but-useful support skills.Ī cave near the water /MGtJyWGFrl You can also switch any time out of battle but I mostly would just stick the same secondary job on each character, e.g. They gain the ability to use their secondary job’s skills, equip that job’s weapons, and some job specific stat increases. Thus, the characters retain their talents but you can give them another character’s talents. Further, only one character out of your eight can have a specific secondary job at a time. So how will this work?Įach character can equip a secondary job but their primary job is always the same. But as we’ve covered, each character’s talents are important to their stories and motivations. While I like customizing characters there’s always a bit of a bummer in that fully customizable characters can’t have story-important abilities. I absolutely love the system that came out of this. Going to a shrine unlocks that person’s job as a secondary job for the others. In the Chapter 2 areas you find Shrines for each character. ![]() I was wondering what the game would do about character building considering I had almost all of everyone’s skills by the end of the Chapter 1’s. I also really like the second boss theme.Īs an example, here’s For Light and Decisive Battle II, the second boss theme preceded by Ophilia’s build-up. They’ll also let the lead-in theme go into the battle to make sure the transition is smooth. All eight of the themes gel well with the two boss themes, which are intermixed so you don’t get sick of one. I favor Cyrus’s Theme and Olberic’s Theme.Įach character also gets their own boss-lead-in music. With it being so character-centric each of the Travelers gets their own themes. It guarantees 3-6 hits at a minimum based on your boost, but otherwise it's random.I’ve really enjoyed what they did with the music in this game. Also, her divine skill is generally better than Cyrus' unless you absolutely need to do as much damage as possible.Īs for Arrowstorm, its accuracy isn't affected by your equipment or buffs. Her elemental attack stat isn't as high as Cyrus', but the difference is pretty minuscule. If you need elemental damage, make Ophilia a Scholar. He can also poison bosses, which is very useful for stalling fights. Alfyn can remove poison from your team and top everyone off with AOE healing and AOE BP. Reducing the damage your team takes goes a long way for these boss fights. Regardless, you need a Dancer in your team. ![]() ![]() I would also either swap Ophilia to Dancer, slot in Primrose with her divine skill, or do both. Leghold Trap and Shackle Foe are your friends for this fight. If Ophilia isn't healing enough, then that means her elemental defense is too low.Īlso, this is the part in the game where you need to use buffs retard abuse buffs and debuffs. You don't need two Clerics, and Apothecary already overlaps with Ophilia's role. First, switch Cyrus and Ophilia off of Cleric and Apothecary. ![]()
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