![]() Either way, there should be an affirmative response from her. This can eventually be solved by reinitiating the dialogue and choosing the settlement again or it may help to choose a different settlement. During the recruiting process she might give a confused response to the player character's choice of settlement and in consequence is not successfully recruited.Rylee must first be encountered at the cannery before she will become a random encounter.If assigned to a trading emporium she offers multiple shipments of a single building material.Rylee's inability to equip better weapons or armor is somewhat balanced out by the fact that, as a named NPC, she has more health than a generic unnamed settler.Note that she will remain hostile for 3 in-game days after releasing her. However, this can be negated by using the Intimidation perk (needs rank 3) on her, which, if successfully pacified, allows for her outfit and weapon to be changed.As a settler, Rylee cannot be given weapons or apparel, as she does not have the settler trade dialogue.Immediately to the south and east of a small section of a wooden fence and a barrel that is on this path, lies the campsite which is unlit. Immediately after a stop sign on a road going south, is a dirt road that forks southeast of the thoroughfare. From the front of the building, go east on the road that runs right in front of it. A campsite to the east of the ArcJet Systems building.The camping site due west of relay tower 1DL-109, on a dam walkway while the campsite itself is unlit.The campsite in question is an unlit lean-to with a bare mattress frame. Campsite southwest of Museum of Witchcraft.SPECIAL NOTE: the site in question has a series of small side-quests which, if completed, will "dry up" the spot and no further encounters or NPCs will spawn there. Depending on how the direction the player character arrives from, they should circle the building until a lit campfire next to a pickup truck is located (beyond the fenced parking lot). The campfire near Mass Fusion containment shed.It is also the site of random encounters. The campsite is lit by a fire, that doubles as a cooking station. The campfire just off the road going east out of Concord, on the north end of the city.It is also a source of random encounters. A campfire that is due southwest of Peabody house and some distance due south of the Quincy police station.It is unlit and contains a partially eaten human skeleton along with an assortment of pet food dishes and dog armor. Immediately south of a field containing a large quantity of glowing fungus is a rock outcropping the site is below this rock in a ravine. To find it, first go southeast from the pond's center to an unmarked trader in a shack (who sells both cat meat and sizable quantities of junk), then head due south from his dwelling. ![]() The site is unlit, but easy to spot, and is also a source of random encounters. After fast traveling to the location, the player character only needs to follow the fence to their right, down to the riverbank. The campfire northwest of Westing Estate.After the initial encounter she can be found at the following locations: ![]()
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